The video gives examples of raising the dead, amassing a fog, and summoning new enemy types and traps. The game has won many awards, including BAFTA, and we sold over one million copies. Our first game was a weird fiction mystery titled The Vanishing of Ethan Carter. Making things even more difficult is that the witch can influence the region at random through a mechanic called The Calamities. Our latest project is Witchfire, a dark fantasy first person shooter set in an alternative world in which witches are real and very dangerous but so are you, witchhunter. However, if you’re killed in the process, the enemies will respawn and you’ll have to fight your way through them again to reclaim any loot that you were carrying, which is where that soulslike twist is most keenly felt. You’ll do that by fighting through hordes of enemies using weapons and magical powers that are upgraded using a resource called Witchfire, which you gather by killing enemies. The video explains that your mission is to recover an artifact that has been lost for centuries and take down the witch controlling the region in the process, if you can. It’s already well established that you play as a Preyer, a Vatican sorcerer charged with hunting down and killing witches. To begin with, though, we learn more about the conflict at the heart of Witchfire.
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